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Monday, December 28, 2015

D&D: The Escape

CAMPAIGN SETTING:  Forgotton Realms
SESSION: 2
GAME MASTER: Farseer G
PARTICIPANTS:
Alfard the Half Elven Bard (Ryanbo)
Weed the Human Wizard (Raiz)
Pink the Human Cleric (Vio)
Valenna Denethall the Human Paladin (Me)
Gothmag the Half Orc Fighter (Chaoslord SJ)
Titus the Half Elven Rogue (B)


Introduction:
After fleeing from their Drow captors our intrepid adventurers must now seek shelter to rest and recover their injuries.   Along the way, they run into Gothmag and Titus who also escaped from the Drow.  The party also picked up a few other ex-captives that decided to tag along.
Alfard recognizes the Rogue as his cousin Titus, as they both look quite similar to each other with exception that Titus resembles Alfard after his face got smashed by a treant.   

The other prisoners that escaped with the party includes:

Deldeth - A Female Dwarf
"Prince Darendil" - The Ape-man that claims he is an Elven Prince
Brinjal - A sentient humanoid shroom, Brinjal is now unofficially Violet's pet
Previous session


The Story so far:
The party with the new additions continue to seek out the nearest village as suggested by one of the ex-prisoners.   The party tries to put as much distance between them and their captors knowing that the Drow are not far behind.   The party takes a short rest and discuss their options before continuing with their journey.  By now the Bard has established himself as a leader of the party. 

Valenna's crudely drawn map of the underdark


While traveling through the underdark, our adventurers are ambushed by a swarm of giant Spiders dropping in from the ceiling.    After some fighting, the adventurers emerge victorious once again.   In the process, accumulated small bits of treasure as well as fresh injuries...  With most of their spells expended... the party is growing desperate to find a settlement to rest and replenish their lost resources.

The adventurers finally decide to head towards the closet village by the under ground lake.  The Rogue and Bard decides to scout ahead of the party.   While doing so, the Bard hears a comely feminine voice in his head, beseeching the Bard to deliver the owner of the feminine voice from her predicament.   Intrigued, the Bard decides to investigate, while the Rogue turns around and head back to the party to warn them.

The Bard ventures deeper and deeper into the side cavern and realizes that it may not be prudent to go alone.   Casting a cantrip, he creates a special glowing sign in the darkness so his companions can see it from a distance.  Unfortunately, as the cantrip lights up the dark cavern.  It also reveals another four large humanoids with large canine like heads.    Surprised by the sudden light and presence of Alfard, the four creatures brandished their weapons menacingly while snarling angrily at our fearless Bardic Leader....




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