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Monday, January 4, 2016

2015 Space Marine 40K List Overview

Imperial Swords Space Marines - 1000 Points
Date: Dec 2015
PRIMARY DETACHMENT - CODEX ADEPTUS ASTARTES

HQ
Space Marine Chaplain (95)
Meltabombs

ELITES
Dreadnought, Powerfist/Stormbolter & Assault Cannon (110)

TROOPS
1st Tactical Squad x 10 Marines (220)
Sergeant, Combi Plasma
Plasma Gun & Plasma Cannon
Transport: Rhino

2nd Tactical Squad x 10 Marines (210)
Sergeant, Combi Melta
Melta Gun & Multi-Melta
Transport: Rhino

Scout Squad x 5 Scouts (70)
CCW, Bolt Pistols & Camo Cloak
Sergeant, Meltabomb

HEAVY SUPPORT
9th Devastator Squad x 5 Marines (110)
Sergeant, Signum Bolter
Lascannons x 2


SECONDARY DETACHMENT - OFFICIO ASSASSINORUM

ELITES
Vindicare Assassin (150)

REVIEW:
After the Apoc game with Renzus and following his advice.  I got rid of Razorbacks and replaced them with Rhinos.  I swap the Predators out for 5 man Devastator.   This list will rely on the Rhinos to grab objectives while Devastators provide supporting fire power or bait the opponent to come to me.  Depending on situation and mission cards.  I will either stay and focus fire or fan out to grab objectives.  The Scouts held in reserve are generally there to either grab objectives or gun for line breaker via outflanking. 

It did okay against a drop pod list.  But the Dreadnought is a hit and miss.  If the opponent is not savvy, the Dreadnought can get in close combat and inflict some damage.  But even with 4As, it still means half will miss a generic marine trooper.  So every turn you are removing at most 1 or 2 models if you close in.  If you don't...well it is free frag.

In my first game with Farseer G, I conceded the game.  But with some tips from Farseer G and Ryanbo, I realize that this list while not as strong.  Can still turn a total defeat into a minor defeat.  It involves burning enemy turns while trying to survive.  Killing things that can be killed and running from things that cannot be killed.   



Imperial Swords Space Marines - 1000 Points
Date: 19th Sept 2015 ~ Dec 2015
PRIMARY DETACHMENT - CODEX ADEPTUS ASTARTES

HQ
Space Marine Chaplain (95)
Meltabombs

ELITES
Dreadnought, Powerfist/Stormbolter & Assault Cannon (110)

TROOPS
1st Tactical Squad x 10 Marines (205)
Sergeant, Powerfist & Combi Plasma
Plasma Gun & Plasma Cannon

2nd Tactical Squad x 10 Marines (240)
Sergeant, Poweraxe & Combi Melta
Melta Gun & Multi-Melta
Transport: Razorback, TL Lascannons

Scout Squad x 5 Scouts (70)
CCW, Bolt Pistols & Camo Cloak
Sergeant, Meltabomb

HEAVY SUPPORT
Predator Squadron x 2 Predator Tanks (280)
TL Lascannons, Sponson Lascannons

REVIEW:
This list is an amended version of the below list.  Similarly, the predators are a dead weight.   The Assassin is swapped for another tact squad.  But unfortunately, one squad is still foot slogging so it faces the same problem as the below list.    It may have a little bit more staying power in ruins. 


Imperial Swords Space Marines - 1000 Points
Date: 16th May 2015 ~ Sept 2015
PRIMARY DETACHMENT - CODEX ADEPTUS ASTARTES

HQ
Space Marine Chaplain (100)
Auspex & Meltabombs

ELITES
Dreadnought, Powerfist/Stormbolter & Assault Cannon (110)

TROOPS
1st Tactical Squad x 10 Marines (280)
Sergeant, Powerfist & Combi Plasma
Plasma Gun & Plasma Cannon
Transport: Razorback, TL Lascannons

Scout Squad x 5 Scouts (70)
CCW, Bolt Pistols & Camo Cloak
Sergeant, Meltabomb 

HEAVY SUPPORT
Predator Squadron x 2 Predator Tanks (290)
Stormbolter, TL Lascannons, Sponson Lascannons

SECONDARY DETACHMENT - OFFICIO ASSASSINORUM

ELITES
Vindicare Assassin (150)

REVIEW:
I played this list the most and it only works against inexperience players with a weak list and those who don't know what they are doing.   In Maelstrom missions this list just does not have the mobility to reach objective in time.  It is also very susceptible to being alpha striked by deepstrikers carrying melta weaponry. 

The Predator tanks itself is a massive point sink.  If you don't set-up properly, the Predators are a dead weight.  They cannot contest objective, cannot move fast.  If they move, they lose accuracy.   If the table is filled with lots of terrain that provides either cover or block LOS.  The Predators also don't contribute much either.  It does not really project a threat radius given its low rate of fire. 

I still believe the Assassin to be useful, with Ignore cover, hit & wound on 2+ and precision shot.   I find it allows me to simply pick off critical units.

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